A unified asset library
Import your media, generate icons with AI, and keep a clean project — no matter the format.
The Assets tab centralizes every media tied to your game: sprites, sounds, music, 2D and 3D models, animations, textures, icons, videos, fonts, shaders, or data files. Drag and drop or browse your disk to add what's missing.
For app icons — the strictest part for stores — Klorv offers a standard import as well as an AI generator. You get artwork that complies with Apple and Google constraints, ready to ship.
Each asset is bound to the project, listed with its name, size, type, and date added, and can be removed in two clicks. Size constraints are checked at import time to avoid surprises during build.
What you can do
13 supported types
Image, sound, music, 3D model, 2D model, animation, texture, icon, video, font, document, archive, shader, data file.
Drag & drop
Drop your files from your disk into the import zone.
AI icon generation
Describe the visual; Klorv produces a store-compliant app icon.
Per-type constraints
Maximum sizes and formats are checked at import to avoid rejections.
Dashboard view
Clear list with name, size, type, and date added.
App icon management
Upload PNG / JPG / WebP or generate from the project menu.
Safe deletion
Confirmation dialog before any irreversible deletion.
How it works
- 01
Open the Assets tab
From the editor, access your project-scoped library.
- 02
Import or generate
Drag your files or request an AI generation.
- 03
Reference in chat
Mention an asset in a request to weave it into the game.
Worth knowing
- 3D models and animations handled like images
- Automatic icon generation tailored to iOS / Android
- Automatic size checks to avoid store rejections
- Chat attachments copied to Assets for traceability
- hero.pngPNG
- loop.mp3MP3
- boss.glbGLB
- icon.svgSVG
- anim.jsonJSON
- title.ttfTTF
Good to know
- Total project size depends on your plan — keep an eye on storage usage on the Cloud side.
- Some exotic formats (ASTC, KTX2) are not yet documented at import.
- Asset editing (cropping, conversion) is not yet integrated — use your usual tools.
What to explore next
AI Builder
Describe your game in plain language; Klorv writes the code, designs the levels, and shapes the gameplay loop.
ExplorePublishing
Submit to the App Store, Play Store, or share a public link — with the EAS pipeline built in.
ExploreLive preview
Watch your game run inside an iPhone, Android, tablet, or desktop frame — and test on a real phone via Expo Go.
ExploreReady to try it?
Start a project in seconds or browse the FAQ for common questions.