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Assets & media

A unified asset library

Import your media, generate icons with AI, and keep a clean project — no matter the format.

The Assets tab centralizes every media tied to your game: sprites, sounds, music, 2D and 3D models, animations, textures, icons, videos, fonts, shaders, or data files. Drag and drop or browse your disk to add what's missing.

For app icons — the strictest part for stores — Klorv offers a standard import as well as an AI generator. You get artwork that complies with Apple and Google constraints, ready to ship.

Each asset is bound to the project, listed with its name, size, type, and date added, and can be removed in two clicks. Size constraints are checked at import time to avoid surprises during build.

What you can do

13 supported types

Image, sound, music, 3D model, 2D model, animation, texture, icon, video, font, document, archive, shader, data file.

Drag & drop

Drop your files from your disk into the import zone.

AI icon generation

Describe the visual; Klorv produces a store-compliant app icon.

Per-type constraints

Maximum sizes and formats are checked at import to avoid rejections.

Dashboard view

Clear list with name, size, type, and date added.

App icon management

Upload PNG / JPG / WebP or generate from the project menu.

Safe deletion

Confirmation dialog before any irreversible deletion.

How it works

  1. 01

    Open the Assets tab

    From the editor, access your project-scoped library.

  2. 02

    Import or generate

    Drag your files or request an AI generation.

  3. 03

    Reference in chat

    Mention an asset in a request to weave it into the game.

Worth knowing

  • 3D models and animations handled like images
  • Automatic icon generation tailored to iOS / Android
  • Automatic size checks to avoid store rejections
  • Chat attachments copied to Assets for traceability
  • hero.pngPNG
  • loop.mp3MP3
  • boss.glbGLB
  • icon.svgSVG
  • anim.jsonJSON
  • title.ttfTTF

Good to know

  • Total project size depends on your plan — keep an eye on storage usage on the Cloud side.
  • Some exotic formats (ASTC, KTX2) are not yet documented at import.
  • Asset editing (cropping, conversion) is not yet integrated — use your usual tools.

What to explore next

Ready to try it?

Start a project in seconds or browse the FAQ for common questions.

Read the FAQ